BucklerForge icon

BucklerForge

Build your deck. Battle your way up. Never run out of road.

Get it on Google Play — Coming Soon Download on the App Store

A deckbuilding card battler with no filler

BucklerForge is a deckbuilding card battler where every run is about squeezing more power out of the cards you've got. Pick your fights, manage your energy, and out-think opponents one card at a time. Free to play, start to finish — no ads, ever.

Core gameplay

Turn-based card battles: block, heal, attack, and apply status effects in a tight energy-limited hand. A campaign that keeps going — clear one battle, the next is already waiting.

Build your collection

Six rarity tiers, from Common all the way up to Divine. Level up any card to hit harder, block more, or heal deeper. Unlock new cards with coins, or gamble on a card pack.

Keep your streak alive

Play daily to build a play streak and redeem it for coins. Win consecutive battles to build a win streak — your first loss in a streak is forgiven.

Fair and free

Coins are earned just by playing. Optional in-app purchases speed things up but are never required. No account, no sign-up — open the app and start playing.


How to Play

The same rules shown in-app, on first launch and via the tips icon during battle.

How you win Reduce the opponent's HP to 0. Whatever damage gets through their block comes straight off their HP.
How you lose Your own HP hits 0 first — though you can spend coins to continue mid-fight instead of restarting (see Losing below).

The Goal

Win
Reduce the opponent's HP to 0 first.
Lose
Your own HP hits 0 first.

Playing Cards

Energy
Cards cost energy to play — it refills to full at the start of every one of your turns.
Preview
Tap a card in your hand to see what it does before playing it.
Targeting
Tap the opponent to target them when a card needs a target — unless Quick Play is on, which does this for you (see Quick Play below).

Defense & Health

Block
Absorbs damage before it touches your HP. Resets to 0 at the start of your turn, so use it or lose it.
Heal
Restores HP, capped at your max — healing past full does nothing.
Damage
Whatever gets through your block comes straight off your HP.

Status Effects

Poison
Deals damage at the start of every turn until its duration runs out.
Weaken
Cuts the affected side's outgoing damage by 25% while it lasts.
Strength
Adds flat bonus damage to every attack while it lasts.
Regen
Heals HP at the start of every turn until its duration runs out.

Extras

Quick Play
The lightning bolt icon at the top of the battle screen, next to the sound icon, toggles it on. While on, tapping a card in hand plays it instantly — no preview, no tapping the opponent to target it — saving a step once you know your deck.
Upgrading
In the Deck Builder's Collection tab, tap an owned card to spend coins upgrading its level for stronger effects — legendaries unlock bonus milestones at higher levels.
Losing
Isn't the end — you can spend coins to continue mid-fight instead of restarting.

How each status effect actually touches HP

Poison and Regen affect the HP of whoever has the status. Weaken and Strength don't touch HP directly — they change how much damage that side deals, which only shows up on the other side's HP once an attack lands.

StatusWhat it changesWhose HP moves, and when
PoisonDamages its holder directlyTicks off the holder's own HP at the start of their turn. Put it on the opponent to drain their HP over time.
RegenHeals its holder directlyRestores the holder's own HP at the start of their turn. Only worth casting on yourself.
WeakenCuts the holder's outgoing damage 25%No direct HP change — put it on the opponent so their next attacks take a smaller bite out of your HP.
StrengthAdds flat bonus to the holder's outgoing damageNo direct HP change — put it on yourself so your next attacks take a bigger bite out of the opponent's HP.

Screenshots

Campaign map screen Battle screen Deck builder screen Shop screen